About Roll for Kindness

About Roll for Kindness
Photo by Ian Fajardo / Unsplash

Roll for Kindness: Gaming for Inclusion, Accessibility, and Advocacy

Welcome to Roll for Kindness, a website dedicated to using tabletop role-playing games (TTRPGs) as a tool for disability advocacy, inclusion, and accessible socialization, and outlining the various disability advocacy consulting and speaking services I offer. As a disability advocate, autism consultant, and social skills educator, I have spent over 16 years working with autistic clients, facilitating social skills groups, and developing frameworks that prioritize autistic and disabled self-advocacy over traditional social skills models. Through my work in foster care, disability services, and education, I have seen firsthand how gaming can create meaningful opportunities for connection, personal growth, and community-building—when designed with accessibility in mind- And how to apply these frameworks to larger inclusion conversations.

This Roll for Kindness blog focuses on practical ways to use games to create welcoming, inclusive, and accessible spaces for all players, regardless of disability, neurotype, or background. Whether you are a game master looking to make your sessions more disability-friendly, a support provider exploring gaming as a social tool, or simply someone who wants to foster empathy and kindness at the table, this space is for you.

About Me

I am an autistic self-advocate, disability educator, and public speaker with extensive experience in social skills facilitation, accessible program development, and disability rights advocacy. I hold an undergraduate degree in psychology and a Master’s in Education, with a strong focus on learning theory, pedagogy, and individualized education. My professional background includes 16 years total of working with autistic clients, with 11 years running social skills groups, and 8 working in crisis and foster care. I developed a framework for autistic social advocacy as an alternative to social skills education, and built guidance on how to apply this to TTRPG social skills groups. I also sit on multiple disability committees, and have led countless seminars, trainings, and keynotes on disability rights, advocacy, neurodivergent communication, and autism inclusion.

I am deeply invested in making a more accessible world not just through gaming, but community engagement, education, and advocacy—not just in terms of physical or sensory access, but also in how we design and facilitate social experiences in community spaces. Games in particular have the power to affirm disabled identities, support self-advocacy, and challenge harmful social norms, and I believe that thoughtful game mastering can be a powerful form of disability justice in action. Let’s use gaming to learn how to be more inclusive, accessible, and empowering—together. Roll for kindness.